EVERY GAME WORTH PLAYING
The games that make a golf trip a competition. What you do, how it counts, and the shots that keep it honest. Loop scores the ones marked live, hole by hole, from any phone in the group.
Better Ball
Two players a side, everyone plays their own ball, and only the low net score counts on each hole. The most forgiving partner game in golf, and the one most crews start with.
Scramble
Everyone hits, the side picks the best ball, and everyone plays again from there. The lowest-pressure format in golf and the right call for the second round of a long day.
Stableford
Points per hole instead of strokes per round. Good holes are rewarded, blow-ups cost you almost nothing, and a player out of the tournament on the second day still has something to play for.
Shamble
Take the best drive, then everyone plays their own ball in from there. Half scramble, half better ball, and the game that most reliably produces a good time.
Alternate Shot
Take turns hitting the same ball. The game that will pressure-test any friendship, and the one every Ryder Cup morning is built on.
Singles
You and your opponent, no partner to save you. The purest competition in golf and the reason the last day of a Ryder Cup feels the way it does.
Aggregate Team Score
Every score on the side counts, added up hole by hole. The team game with real consequences, and the one where you genuinely do not want to let your partner down.
Cheetah
Two dots on every hole: one for the best individual score, one for the best team score. Half individual competition, half team game, and it swings right to the end.
Scotch
Five points on every hole for five different things. A match can turn over completely in one swing, which is the entire point of it.
Umbrella
The same five points as Scotch, but each one is worth the number of the hole. The eighteenth is worth eighteen times the first, so nothing is over until it is over.
Get your crew on the beta.
We're bringing crews on a few at a time. Tell us about the trip and we'll come back with a code. Then it's yours to run.
- Free for every Loop you run during the beta
- Build your first Loop in five or ten minutes, on your own
- Your record carries over when we launch